using UnityEngine;
namespace NL.Advanced
{

    public class CameraSeat : CameraBase
    {

        public bool Inited = false;



        protected override void Awake()
        {
            base.Awake();



            if (MainCamera == null)
            {
                MainCamera = Camera.main;
            }


        }
        protected override void OnConfigUse()
        {
            base.OnConfigUse();


        }


    }
}

